Home computer games became popular following the video game crash of 1983, particularly in Europe, leading to the era of the "bedroom coder". While many companies used the additional storage to release poor-quality shovelware collections of older software, or "enhanced" versions of existing ones, new games such as Myst included many more assets for a richer game experience. Another pioneer computer game was developed in 1961, when MIT students Martin Graetz and Alan Kotok, with MIT student Steve Russell, developed Spacewar! on a PDP-1 mainframe computer used for statistical calculations. Another pioneer computer game was developed in 1961, when MIT students Martin Graetz and Alan Kotok, with MIT student Steve Russell, developed Spacewar! on a PDP-1 mainframe computer used for statistical calculations. IBM and others sold some games like Microsoft Flight Simulator but the PC's CGA graphics and speaker sound were poor, and most customers bought the expensive but powerful computer for business. From mid-1985, however, what Compute! described as a "wave" of inexpensive IBM PC clones from American and Asian companies caused prices to decline; by the end of 1986, the equivalent to a $1600 real IBM PC with 256K RAM and two disk drives cost as little as $600, lower than the price of the Apple IIc. Consumers began purchasing DOS computers for the home in large numbers.
Without question, Nintendo's success has eroded software sales. By 1993 PC games required much more memory than other software, often consuming all of conventional memory, while peripheral device drivers could go into upper memory with DOS memory managers. IBM, the world's largest computer company, introduced the IBM Personal Computer (PC) in 1981.
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